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posted in Sins of the Prophets read more

Covenant have EMP Shielding and have to due to the regular use of nuclear devices

posted in Feedback and Suggestions read more

The campaign right now is just a map more than a game mode
I would like to see a campaign where i am told to go and do something otherwise there will be a loss or will majorly change the battle WITH SET AMOUNT OF ENEMIES AND PLANETS, not RNG randomness.

A example of how said mission would go;
defend harvest (Or any other lore Planet) from incoming covenant fleet and you have say 5 minutes to get your already pre-mission set amounted ships under your command (meaning you dont build them you are just handed a few ships to command for the mission)

Obviously after you win the plot would thicken for example after defending harvest you are tasked with taking on a quadrant of planets in covenant control, one of which is a shield world. while taking over a enemy planet you find info that a prophet is heading to a halo installation to capture a Special Dreadnought class Forerunner ship for example.

You get the Picture, later in the campaign I would imagine you have more control to build ships and maybe have free roam of a select few planets to conquer.

I would like it as the game right now seems to repetitive, and I would like more purpose and direction to get really involved in such. Would also like to see voice acting done for missions as I know the availability for great voice acting is already in the mod, Plus cutscenes would be great, i know that would be the furthest push with effects and animation, but even in game cutscenes will give the game a polished flare for the campaign.

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