Best posts made by Idio
posted in Off Topic read more

I've got at least few screenshots to share. A small handful. Perhaps a tad few.

No, but seriously, a whole lot'ta screenshots that I've accrued through my time of playtesting, filed out into Imgur galleries.


posted in Introductions read more

Hey there everyone, I'm Idio! Or Matt, whatever you like - though I have been almost exclusively called by my moniker of Idio for the better part of 12 years, within the Halo community.

Most don't know me personally in the broader Halo community, but I have had my hands in every major community that there is known in Halo, and many of you will have likely seen me in one place or another, if you've been around since the days of at least Halo 2. I was there for every major ARG, including ILB (I Love Bees, Halo 2), Iris (Halo 3), Evil Awakens (Halo 4), Glyph (Halo Waypoint - Halo 4), ONI.SEC3 (Halo 4 - Halo 5), #HTT (Hunt the Truth, Halo 5), #HTS (Hunt the Signal, Halo 5), etc. Whenever there's a conspiracy in Halo, I'm there for it. Not sure how many can say that, but I'm sure there's a few of us, and I think it's a testament to the time I've been around Halo. I'm also the guy who wrote all of the unofficial transcripts for ILB, and HTT, so if you ever read anything about those podcasts it's because I painstakingly [read: sloppily] typed what I heard. I'm not part of the lore for nuthin', <ONI.SEC3> OPIDIO reportin' fer duty.

Aside from ARG fun, I'm also the QA Lead right here, for Sins of the Prophets, and you'll likely see me pestering testers to get testin'. It's their work that helps find bugs, and lets the devs squash 'em, and without me they'd probably still do that, because I'm the most expendable part of the dev team. Want my job? You can have it, for the incredible salary of $0.00 per year, with pay up to $0/hr, and a raise of 200% after your first year; plus, a hefty year end bonus of $0.00!

I'm also QA Lead on Evolutions: Real Time Strategy Evolved, a Halo full conversion mod for C&C3 Tiberium Wars, QA Tester for Dawn of the Reapers, a Mass Effect full conversion mod for SoaSE:R, and a Community Manager for Phoenix of War, a Halo based gaming community.

Outside Halo, and modding, I've been playing games for as long as I can remember. I have a history of playtesting professionally, and I've been involved in some way or another within the gaming industry for years, having been a writer and/or editor on multiple well known tech and gaming sites, community manager for several groups, and general gaming enthusiast. Games have been a hobby, and a career for me since the beginning,

I enjoy Halo (No duh), Deus Ex, Dead Space, Half Life, Mass Effect, |Insert other SciFi games here|. I'm an avid gamer, and always have been. I enjoy practically any type of game, and don't care whether it's a shooter, or platformer... As long as it has a deep story, good gameplay, and a fantastic soundtrack I'll play it. I love music, and when a game has a OST that can make me cry at its beauty, then it's sure to go down in my all time favorites, and that's what Halo did for me when I first played Halo 2 (And before you say it, YES Halo TWO was my first Halo game, not CE) nearly 12 years ago. I was involved in "I Love Bees" the Halo 2 ARG, and that's really, technically speaking, my first experience with Halo. Soon after that, when Halo 2 was released I made sure to play Halo Combat Evolved, and read the books so I could become more invested in the universe. I've spent more time playing Halo games than I'd like to admit to... It's been a good 12 years.

Wow, this is getting way too long, so I'm just going to end it with that.

posted in Feedback and Suggestions read more

Sins of the Prophets (SotP) is a total conversion mod for the PC game Sins of a Solar Empire: Rebellion that transforms the game into a Halo-themed experience. It's a real-time space strategy game, focused on empire building and space combat. Huge fleets of ships clash in the gravity wells of planets, asteroid fields, and massive structures. Our mod redresses all of that in Halo garb. In a match of SotP you could defend Reach from the Fleet of Particular Justice, discover a massive Forerunner structure that gives you advanced technology, then amass a giant space empire, only to lose it all to the Flood. The skirmish style of the game allows for some of Halo's sandbox appeal to translate well into the mod. The space combat is brutal and fast - an element of the Halo story covered well in the books, but hasn't yet been fully realized in a game or film.

This project has been accomplished in part thanks to its many dedicated QA Testers, who have over the length of it's development, assisted by reporting countless bugs, discussing issues, responding to tasks, and playing the game consistently.

Quality Assurance Technicians, or QA Testers, perform a vital role on the team. They test, tune, debug and suggest the detailed refinements that ensure the quality and playability of the finished game. They play-test the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems and suggesting improvements.

Playtesting has been vital to the development of Sins of the Prophets since her inception. However, we've recently hemorrhaged so many QA Testers, that our internal "Playtester Corp" is at risk of dissolving - leading to SotP development being stalled. We desperately need the help of SotP players who have a strong understanding of the core gameplay, how unit balance is interconnected, as well as a deep love of Halo lore (and a legal copy of the game). If you're interested in becoming a playtester and helping us build the next release of SotP, you'll find a list of questions below that you'll need to copy and paste into an email, write responses to them, then send the completed form to:

Please note that playtesting is not all fun and games - you're getting early access to newer [read: incomplete, sometimes broken] internal versions of the build, for the price of lots of your free time. This is unpaid work, and it is certainly work, as we'll be asking you to play all current factions, potentially in ways that you may or may not find fun; including testing competitive multiplayer balance in matches with other testers, or specifically focus your efforts on particular bugs or balance changes. We take development of the mod very seriously (though we love to bullshit during the process) and you should only volunteer if you feel passionate about the project, and won't lose interest in a short period of time. Fair warning if you do apply, expect to write a lot if you're selected.

General Information

Contact Info

*Provide if available
Screenname (Forums):
Steam ID:
Discord ID:

Personal Info

Primary Language:

Have you mastered any other languages aside from English; for example Spanish or German?

Experience With Playtesting

QA Background

Have you ever been a QA Tester (Playtester) before - if so, what experience do you have as a playtester?

Have you ever been a QA Tester for Slugfest Studios, or Sins of the Prophets before?

Have you playtested for other Sins of a Solar Empire: Rebellion mods - if so, which one(s)?

Experience With Gaming

General Knowledge

How familiar are you to the RTS genre of games?

What is your favorite game?

What are your favorite genre of games?

When playing games, what is the average difficulty (Such as Easy/Normal/Hard/Legendary) you play on?

Dedication of Time

How much do you play video games on a regular basis? (This can be on a Desktop, Playstation, Xbox, or Nintendo console)

How long do your play sessions last on average per week, in hours, when playing video games?

How often do you finish the games that you start? For example, if playing Sins of a Solar Empire, some matches can take hours to complete; do you typically play until victory is achieved, or quit to start new matches when bored?

Sins of the Prophets

Where, and when, did you first hear of Slugfest Studios, or Sins of the Prophets?

Have you ever played Sins of the Prophets before?

What is your current impression of Sins of the Prophets?


Have you ever played Halo before? If yes, how long have you been playing the Halo series?

How familiar are you with Halo canon - What is the name of the class of ship attacking the Pillar of Autumn, in the beginning of Halo: CE?

Have you ever played Halo on PC? If so, which Halo; Halo: CE, Halo: Custom Edition, Halo 2 Vista, Halo: Spartan Assault, or Halo: Spartan Strike?

Technical Information

System Experience

What are the specifications (current hardware) of your PC?

What is your Network Speed; can you handle large (i.e: several gigabyte) downloads?

What is your technological understanding or knowledge; more specifically, do you know how to install a game on your own, without someone watching over your shoulder?

Do have any prior experience using Git or SVN-based programs or repositories?

Have you ever used VoiP programs; i.e Discord, TeamSpeak, Skype, etc?

General Questions

Critical Thinking

Why do you think you'd be a good playtester for the mod and what do you think you bring to the table that other applicants do not?

Do you have any experience with modding games? If so, what games, and what experience?

Do you have experience in game development? If so, what did you do?

What do you envision as your contribution as a playtester to Sins of the Prophets?

If you had a magic wand, and could change one thing about Sins of the Prophets, outside of universe setting, what would you change?

How willing are you in assisting us with our goal of World Domination alongside 343 Industries?

posted in Feedback and Suggestions read more

I believe that was the general idea to do; I've wondered for some time what we were using for the actual colonize ability, and didn't realize it was vanilla until recently. We have, I believe, a separate model for the D20 Heron, those big dropships from the Spirit of Fire, we could definitely use them for the particle, though as a model it may put unnecessary stress on the game. That said, I think colonizing happens rare enough where it wouldn't pose a optimization issue, I mean we already use the phantoms, spirits, seraphs, pelicans, longswords, etc, for planetary invasion particles... So why not use the D20 Heron for colonization, make something for the Covenant, and implement?

Or, rather than the D20 Heron, as it's only known to be used by the Phoenix-class support vessels, use the D96-TCE Albatross - though, that would require a new asset be made.