@sierra075 said in Cov/ UNSC balancing issues:
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Well its lore accurate at least, not sure whats causing the YUGE imbalance. I suppose one of the Playtesters would know.
I feel like the more geometric style of Bungie suits the Forerunners better, however I'm not against floaty bits.
Covenant is more offense-based if I recall correctly so their defenses are relatively inferior to SMACs and other UNSC defenses.
Increase the populations of your planets via the whatever improvement thingy I forgot.
That's probably it.
Support: but not from a person as reputable as Unikraken
@베이클라이트 Ah damn, and it was the one thing I was good at.
Kill me please
The Forums apparently hate Imgur URLs.
High Charity and a Keyship seem a little too big for the Mod, and afaik the Hero Ship selection is random according to a recent SoTP Podcast. You'd probably know more than me because you're a playtester though.
@베이클라이트 Pretty sure that's not a rule, unless it was on the Old Forums.
Looks like I was wrong, again.
In other news Hearts of Iron 4 is pretty fun.
The Mod is probably relatively inactive because of this: http://www.moddb.com/mods/enders-game-formic-wars
The give ship ability would break the balance quite a bit, both UNSC and Covenant ships working in unison and combining the Alpha Damage and numerical advantage with Covenant DPS and Durability would be pretty much unstoppable.
This is probably a side effect of SoTP being "forced" into SoaSE because of the Radically different playstyles and how the AI does not like having SoTP being shoved inside of it like a cactus on a hydraulic press.
Don't take it from me though, I know very little about SoaSE modding.
I think he means the Colonizing Models, instead of the boxy Vanilla ones.
I'd buy one of the ships individually, but not very keen on getting something that is >$100 and will just sit on my shelf.