Sins of the Prophets Alpha v0.87.0 Feedback Thread
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We've released version 0.87.0 of the mod! This is a thread for feedback from the community about this release. What issues are you running into? What's confusing you? Anything worded oddly that you need clarification about? Any bugs driving you crazy? Let us know so we can work to fix them for you!

Good morning,
I just recently (within the last week) purchased SoaSE and am thoroughly enjoying your mod. Thanks for all the hard work you guys put into SotP!
The only bug I've noticed so far is that often times when I have a fleet within a planet's gravity well and have fighters/bombers deployed, sometimes they tend to stray way outside the gravity well in pursuit of adversaries that may be slip-space-jumping to another planet. In a similar instance, I've seen a situation where the aforementioned escaping fleet will actually be reduced to a snails pace in an attempt to slip space jump away, and in the process get destroyed by the fighters/bombers pursuing them. I hope this feedback has helped and please let me know if there are any further questions.

I am sorry to report I seem to have experienced the same behavior as Rissoux. So far I have only played two games (I only discovered this mod a couple days ago) both on the same map; the first went without issue, but on the second game, when issuing a 'move' command to a different gravity well, sometimes ships would wander outside of their gravity well without entering hyperspace. It seemed to me like scoutships were particularly affected (both mine and the AI's). The only fix I found was to order the fleet to the edge of the gravity well, and then order them to jump.
On a more positive note, I would like to say how impressed I was with the quality of this mod. It is obvious that a lot of time and effort went into making it.

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