The halo universe is imbalanced. Naturally it has to be so, otherwise it would not of been as exciting a story. The COV would have faltered at Harvest. They would have never captured Reach. There ships wouldn't be the big scary destroyers of worlds.
They have to be stronger and better, faster and futuristic, more so than the already futuristic 24th century UNSC space ships.
There is just one issue, its not to fun to play.
Now try and understand, that I understand, that this is cannon. It must be so to stick with the story. Whether in the books, games, short movies, or comics the UNSC is always on the back foot.The only time humanity is a step up is with Infinity, And as far as the gameplay is concerned that's alright. But when my fleets burn like butter from plasma that is directed PERFECTLY upon them, I don't think to myself "wow how realistic to the story!".
I rage for 5 MIN as I wonder how the hell I can get A uperhand.
Do I love the MOD? YES! Is it fun to play? You better believe it is! Is it fun to watch my fleets fail time, and time again? I would say no.
So how can it be fixed?
The biggest thing I can think of for a quick and easy patch is UNSC shields. As this is of course non cannon a bit of specialty would need to be implemented.
The COV have permanent shields, that regenerate constantly. They are both strong and fast, but the UNSC has nothing in the way of shield tech ( minus the infinity of course).
what could be implemented is a high level research tier that creates a shield ability. UNSC ships will still travel shieldless but in engagements the ability would auto enable for a moderate amount of time. The shields would not last long (maybe they would use anti-mater??) and would not be as powerful as COV shield tech.
The emphasis would be on Hit and Run style tactics. It would also allow for UNSC ships to engage there COV counterparts on, at least, tactically even playing grounds.
Both frigates and cruisers would receive this ability.
There is just one problem... I don't know the problems.
What issues would arise from this idea?
Would SINS allow for a shield ability( to say would it allow for a ability to create shield on a entity that normally doesn't have them)?
- How hard would it be to implement?